Cg film reel
Here is my film demo reel from my 15 years in the film and tv industry (companies I worked with like: Netflix, Scanline, ILM, Digital domain, Blur, Fuse FX, etc) :
(Solo :Star Wars movie) -Millennium Falcon engine -Texturing and look dev
Gamora Gun (Guardians of Galaxy 2) - Concept, modeling, texturing and look development
(Don't Look Up Movie) - Lighting with multipass render, Modeling of the foreground arm and part of the tower launch structure.
(Meg 2 Movie) - Octopus and environment overall scene lighting
(Free Guy) - Buildings and street texturing for destruction
Closeup of Rocket (Batman vs. Superman) - Co-Modeled with Kevin Meins creating 2 versions of the props (clean to rocket version and damage version visible on closeup. Based on reference of a Russian Soyuz and concept art.
Underwater Ship (Interior) (Tim Burton's "Miss Peregrine")- Textured and Look dev all the interior of the ship based on concept art and reference pictures. Making accurate underwater weathering and at the same time appealing to the eye to contribute to the story of the movie.
Gemini Man - Lighting and rendering with multipass the complex FX that constructed the liquor store for the shooting and optimizing them to accurate render times
(Solo :Star Wars movie) - space creature, skin and bone texture as he is getting sucked by a black hole
Bat Cave (Batman vs. Superman)- Modeled and designed part of the ramp access and compartments for the water to clear up at entrance as well as in the tunnel
Last scene of the Bat cave (Batman vs. Superman) It was a mixture of plate from the portion build on set and I modeled the ramp version and surrounding rocks matching set proportions for extension of the cave.
Slumberland movie - Ocean sim extension and lighting. Rendering it with multiple passes so Comp could add lighting effects and different shapes of the waves
Black Adam movie - Spaceship landing on the temple. Lighting of the overall scene and the water sim FX
The Batman movie - Overall lighting of the environment and bodies with a new process of face scanning and replacing the cg faces of batman with the real actor performance and relighting it to match the original plate
Rescue helicopter scene (Independence Day 2) -Lighting of the whole scene providing render passes of complex debris simulations and large city engine buildings to complement with matte painting for comp. At the same time matching plate lighting and fire lighting reflections.
Batman window crash (Batman vs. Superman)- Modeled High Res closeup of the warehouse interior window for destruction. All CG
U.S. Capitol (Batman vs. Superman)- Modeled UVed High res based of reference pictures and lidar files. Modeled additional close detail to ornaments all around the capitol that matches accurately the reference for closeup shot.
Underwater Ship (Exterior) (Tim Burton's "Miss Peregrine")- Textured and Lookdev all Props on top of the deck and lifeboats
BG construction buildings in "Heroes park" (Batman vs. Superman) - Modeling building and necessary props to complement on the environment requested by the client on the construction of metropolis
My personal logo 3DP - All aspects - Designed, modeled, textured and animated.
Generalist reel shot breakdown:
environment reel shot breakdown:
(Rebel moon 1) -Mountainous landscape on the right side of frame. Sculpting of main silhouette and shape in zbrush and maya as well as multiple object scatter from vegetation, rocks, and trees, following VFX sup to follow story of a river/waterfall that flows through the area. This was a hallmark point of reference of the story as it is featured in several scenes showing the story of the small town surrounding it.
Cave behind waterfall (Rebel Moon 2) - Modeling and sculpting of the cave base on a couple of concept art pictures. this was created from several optimized pieces from scanned rocks and Megascans as well as improving the textures to match the concept art look.
Cave closeup (Rebel moon 2) - is a mixed of sculpted and textured rocks fitting the rocks shot on the film set.
Foreign world techy slum (Rebel moon 1) - this was a pretty challenging environment as required multiple asset and building creation. from several building resembling turkey and middle eastern towns but with high touches of futuristic technology with multiple version of antennas and industrial structures. All was modeled from scratch base on concept art.
Downtown Gotham city (Joker 2) - This was made of multiple buildings and props/vegetation that were scattered and hand placed to the direction of client resembling a Manhattan style landscape. As well as matching the lighting to the real plate film on set. It was a pretty interesting approach and were many iterations created to get to the final render.
Wayne tower scene (Joker 2) - I had to optimize and improve an original model provided by the client in which I had to match the lighting to the plate and stick to specific measurements that client required. Several interior details were added to make each floor a more lively and realistic building.
Construction buildings in Metropolis (Batman V superman)- Modeled and textured several buildings and props that had to resemble as being under construction during the shot. Multiple scaffolding, tarp and constructions props were added to make it more interesting to the camera
Mountainous landscape (Rebel moon 1) - This was a specific mounting shaped to the client notes as it is point of reference of the story as it is featured in several scenes showing the story of the small town surrounding it. Multiple object scatter from vegetation, rocks, and trees, etc
U.S. Capitol environment (Batman vs. Superman)- Modeled and UVed High res based of reference pictures and lidar files. Modeled additional close detail to ornaments all around the capitol that matches accurately the reference for closeup shot.
Batman warehouse (Batman vs. Superman)- Modeled High Res exterior warehouse and closeup of the window for destruction. All CG
Bat Cave (Batman vs. Superman)- Modeled and designed part of the ramp access and compartments for the water to clear up at entrance as well as in the tunnel
Last scene of the Bat cave (Batman vs. Superman) It was a mixture of plate from the practical portion build on set and I modeled the ramp version and surrounding rocks matching set proportions for extension of the cave.
Underwater Ship (Interior) (Tim Burton's "Miss Peregrine")- Textured and Look dev all the environment of the ship based on concept art and reference pictures. Making accurate underwater weathering and at the same time appealing to the eye to contribute to the story of the movie.
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